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Subject: RE: Solar corona and anti-aliasing
Date: Mon, 9 May 1994 22:56:58 +1000 (EST)
From: Nikola Vukovljak <nvukovlj@extro.ucc.su.OZ.AU>

On Fri, 6 May 1994 kirvan@SSESCO.com wrote:
> PS. Here's some notes about the new anti aliasing in V3.0:
> Setting the number of rays per pixel parameter to 255 does not shoot 255
> rays at every pixel.  Extra rays will only be shot when the the threshold
> level is exceeded from one ray to another.  Lowering the threshold will
> improve the anti-aliasing, but will increase rendering times.  If you keep
> the contrast low in your pictures, the new anti-aliasing won't be so slow.
> Using textures with small details and high contrast increases the
> anti-aliasing time, but beyond that textures shouldn't increase the anti-
> aliasing times.
> 
> 
> 
What threshold level are you talking about here ? Is the threshold level 
set by the old anti-aliasing number ?

Nik.
nvukovlj@extro.ucc.su.oz.au



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