Subject: RE: Solar corona and anti-aliasing Date: Mon, 9 May 1994 22:56:58 +1000 (EST) From: Nikola Vukovljak <nvukovlj@extro.ucc.su.OZ.AU> On Fri, 6 May 1994 kirvan@SSESCO.com wrote: > PS. Here's some notes about the new anti aliasing in V3.0: > Setting the number of rays per pixel parameter to 255 does not shoot 255 > rays at every pixel. Extra rays will only be shot when the the threshold > level is exceeded from one ray to another. Lowering the threshold will > improve the anti-aliasing, but will increase rendering times. If you keep > the contrast low in your pictures, the new anti-aliasing won't be so slow. > Using textures with small details and high contrast increases the > anti-aliasing time, but beyond that textures shouldn't increase the anti- > aliasing times. > > > What threshold level are you talking about here ? Is the threshold level set by the old anti-aliasing number ? Nik. nvukovlj@extro.ucc.su.oz.au -=> RETURN TO CONTENTS!<=-